Drawing date04-10-2026
Next drawing04-11-2026

0102060708101516171921

Results Intelligence • Pick 11 of 22 • All or Nothing

Wisconsin – All Or Nothing Midday

Latest verified draw and recent number behavior at a glance. This Pick 11 of 22 All or Nothing game draws eleven numbers from a balanced pool. Review the most active numbers, quiet stretches, and full historical frequency before moving into deeper SKAI analysis.

01 02 06 07 08 10 15 16 17 19 21
Most active
03, 10, 09
Highest appearance counts in the current 100-draw window from the 01–22 pool.
Quietest now
22, 11, 12
Numbers sitting furthest from their most recent appearance in the selected window.
Repeated recently
01, 02, 06, 07, 08, 10, 15, 16, 17, 19, 21
Numbers from the latest draw that also appeared in recent trailing draws.
Window analyzed
100 draws
Number of draws currently loaded for this frequency and recency analysis.

Overview

Start with a clear high-level view. This layer is designed for fast orientation: which numbers from the 01–22 pool are most active, which are quiet, and how the current draw relates to recent history in this Pick 11 of 22 All or Nothing game.

Top active numbers Highest frequency counts in the last 100 drawings
Quiet stretches Numbers with the longest distance from their last appearance
Frequency shows historical occurrence within the selected window. In a Pick 11/22 All or Nothing game, each number has a roughly equal baseline appearance rate across draws. Use these distributions as context to understand recent concentration and quiet patterns rather than as predictive signals.

Recency and draw context

This section makes the current draw easier to interpret. It shows how recently each of the 11 drawn numbers was previously seen, and how the perspective shifts when you compare a short recent window with a broader historical one.

Current draw history Previous appearance date and draw spacing for each latest drawn value
Number 01
Previously seen on April 9, 2026
1 drws ago
Number 02
Previously seen on April 7, 2026
3 drws ago
Number 06
Previously seen on April 9, 2026
1 drws ago
Number 07
Previously seen on April 8, 2026
2 drws ago
Number 08
Previously seen on April 8, 2026
2 drws ago
Number 10
Previously seen on April 9, 2026
1 drws ago
Number 15
Previously seen on April 9, 2026
1 drws ago
Number 16
Previously seen on April 6, 2026
4 drws ago
Number 17
Previously seen on April 7, 2026
3 drws ago
Number 19
Previously seen on April 7, 2026
3 drws ago
Number 21
Previously seen on April 9, 2026
1 drws ago
What changes with the window Comparing shorter recent behaviour with broader historical behaviour

Window shift note

In the recent 50-draw view, the leading activity centers on 09, 03, 10. In the broader 300-draw view, 03, 10, 17 remains more historically prominent. 17, 18 gains prominence when the window broadens. 09, 19 looks more concentrated in the shorter recent view.

Recent 50-draw leaders

09, 03, 10, 19, 02

Broader 300-draw leaders

03, 10, 17, 18, 07

Frequency deep dive

Move from summary to full reference. The left panel shows the complete number distribution across all values 01–22 for this Pick 11 of 22 game. The right panel shows the recency of each number how many draws ago it last appeared in the same selected window.

Full number distribution All values 01–22 across the last 100 drawings
Recency distribution Draws since last appearance for each value 01–22
The complete distribution is best used as a reference layer. The overview modules above are optimised for quick reading; this section is optimised for thorough review. Because this is an All or Nothing format, every number has a statistically equal baseline across the full history.

Tables and tracked numbers

Use the table for exact counts and recency across the full 01–22 pool. Quick filters help narrow the view without losing access to the complete dataset. Use the tracking panel to build a short working set for comparison.

Numbers table 01–22 pool Exact counts and recency for all values in the Pick 11 of 22 pool
Number Drawn Times Last Drawn Track
01 48 X In last drw
02 55 X In last drw
03 58 X 2 drws ago
04 49 X 2 drws ago
05 53 X 2 drws ago
06 47 X In last drw
07 44 X In last drw
08 54 X In last drw
09 57 X 2 drws ago
10 58 X In last drw
11 44 X 5 drws ago
12 51 X 3 drws ago
13 40 X 3 drws ago
14 47 X 3 drws ago
15 48 X In last drw
16 44 X In last drw
17 51 X In last drw
18 51 X 2 drws ago
19 49 X In last drw
20 52 X 2 drws ago
21 50 X In last drw
22 50 X 6 drws ago

Tracked numbers

Select numbers to create a short tracked set for comparison across this page.
Tracking is local to this page view. It is intended as a lightweight comparison aid while you move between the overview, tables, and advanced SKAI tools.

Next steps and advanced tools

The results page establishes context. These tools take that context into deeper modelling and structured exploration for All Or Nothing Midday.

SKAI Analysis

Best next step for a broader multi-signal view. Use this after reviewing frequency and recency to move into the main SKAI intelligence workflow for this All or Nothing game.

Open SKAI Analysis
AI Predictions

Use when you want a model-driven complement to the historical view shown on this page.

Open AI Predictions
Skip & Hit Analysis

Useful for users who want to compare appearance spacing and interruption behaviour after reviewing current frequency.

Open Skip & Hit

Method note

This page is designed to help users understand recent and historical behaviour more clearly, not to imply certainty about future draws.

Interpretation guidance: Frequency, recency, and spacing can provide useful context for reviewing draw history in this Pick 11 of 22 All or Nothing game, but they should be treated as descriptive signals rather than guarantees. Because each draw selects 11 numbers from an equal pool of 22, every number has a statistically balanced baseline. The purpose of this page is to make recent behaviour easier to understand, compare, and carry into deeper SKAI analysis not to suggest that any pattern will continue.

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