All or Nothing Midday Prediction Analysis

Start Here: What This Page Does

This tool ranks numbers using a transparent math model built from past draws. It combines three measurable signals: Frequency (how often a number appears), Skip (how long since it last appeared), and Historical bounce-back (how often it returns after a given skip).

Where to find things on this page
The ranked picks appear in the Next Drawing Prediction section. The detailed Skip Charts are further down the page and show the raw history behind the scoring. If you’re not a member, you can still review the charts to understand number behavior — members get the ranked outputs and save features.
If you’re new
Leave the defaults as-is and click Run Analysis. Then use the Main Numbers tile as your starting point.
If you want simple mode
Turn on Pure Math Mode to rank numbers strictly by P(hit | current skip) (no weight blending).
How to interpret results
Higher-ranked numbers show stronger statistical signals in the selected history window. This is probability guidance — not guarantees.

How This Page Works

1
Choose Your Settings
Select how many past draws to analyze, or use Auto-Tune to let the system pick the best window automatically.
2
Run the Analysis
Click the Run Analysis button. The system will rank numbers by statistical signal strength from historical draw data.
3
Save or Compare
Review your ranked numbers in the prediction panel below. Members can save their selection to their dashboard for future comparison.
Customize the Analysis (Optional) — All or Nothing Midday
Draw Window

Choose how many past draws to include in the analysis. Note: The settings below will only take effect once you click the “Run Analysis” button. Predictions are never auto-refreshed.

Pure Math Mode (Skip–Hit only)

When enabled, predictions use only the empirical probability that a number hits given its current skip (no frequency/skip/“historical weights” blending).

Main Ball Weight Configuration

Adjust how the algorithm balances “hot” (frequency), “overdue” (skip), and pattern-based (historical) factors for the main balls.

Weight Parameter Definitions

Frequency Weight

This controls how much you favor the “popular” numbers—the ones drawn most often in history. Think of it like choosing the celebrities of the lottery world: they’ve shown up on stage many times!

Why it matters: If you believe “what happened most often will happen again,” crank this up. If you want to give lesser seen numbers a chance, turn it down.

  • 100% ? You only pick the hottest numbers.
  • 50% ? Half your score is popularity, half comes from other factors.
  • 0% ? Popularity doesn’t matter at all—every number starts on equal footing.
Skip Weight

“Skip” measures how many draws have passed since each number last showed up. A high Skip weight chases the underdogs—numbers that haven’t appeared in a while.

Why it matters: If you think “it’s been too long—time to come back,” boost Skip. If you don’t care how fresh a number is, lower it.

  • 100% ? You pick only the most overdue numbers.
  • 50% ? You balance overdue status with popularity and patterns.
  • 0% ? You ignore overdue status entirely—every number is treated the same.
Historical Probability Weight

This looks at real “bounce back” stories—how likely a number is to reappear after missing a certain number of draws. It’s the AI’s way of learning from past comebacks.

Why it matters: If you trust that history knows best which overdue numbers come back most, turn this up. If you want simpler rules, turn it down.

  • 100% ? You pick the numbers with the strongest comeback records.
  • 50% ? You mix comeback patterns equally with popularity and skip.
  • 0% ? You ignore comeback patterns—only Frequency and Skip decide your picks.
Next Drawing Prediction Analysis for All or Nothing Midday
Auto-Tune Active:
Best draw size: 12 draws | Avg backtest accuracy: 10.03 main matches

Avg Matches (Top 20) Average number of correct main-ball picks in the top 20 ranked outputs, measured across the 20 most recent back-tests.

9.9

Recall@20 Fraction of actual winning numbers that appeared in the top 20 ranked picks. E.g. 0.60 = 3 out of 5 winners captured.

0.9

Mean Winner Rank Average position (1‑20) of the actual winning numbers in the ranked list. Lower is better.

11.41

NDCG@20 Normalised Discounted Cumulative Gain: rewards placing winners higher in the ranked list. 1.0 = perfect; 0.0 = no winners found.

0.732

Metrics are computed over the 20 most recent back-tests and may vary slightly from the current draw window.

The algorithm ranks numbers by statistical signal strength for the upcoming All or Nothing Midday draw:

Member Access Required

Ranked number selections and saved prediction sets are available to members. These results summarize the strongest statistical signals for the next All or Nothing Midday draw.

You can still explore the underlying probability patterns in the Skip Charts below, which show the raw historical behavior used in the calculations.

View Skip Charts

Save This Prediction Set

This label uses UTC time. Your local time is:

Log in or become a member to save predictions.

Best Draw-Size Tuning Results
Draw SizeAvg Main Matches
12 10.03
14 10.03
38 10.03
21 10.02
27 10.02
47 10.02
6 10.01
29 10.01
30 10.01
37 10.01
43 10.01
48 10.01
7 10
8 10
22 10
23 10
24 10
26 10
28 10
42 10
44 10
45 10
46 10
49 10
15 9.99
18 9.99
25 9.99
31 9.99
33 9.99
34 9.99
39 9.99
41 9.99
50 9.99
5 9.98
10 9.98
32 9.98
40 9.98
9 9.97
20 9.97
35 9.97
36 9.97
13 9.96
19 9.96
11 9.95
17 9.95
16 9.93
4 9.89
3 9.48
2 8.23
Backtest Results for All or Nothing Midday

Below are the results of backtesting our prediction model:

Draw Date Predicted Main Numbers Actual Main Numbers Main Success (Matches) Recall@20 Mean Winner Rank NDCG@20
2026-04-10 20 1 13 18 22 5 2 10 3 8 19 21 6 4 17 11 9 7 16 15 1 4 7 8 12 13 17 18 19 20 21 10 0.909 10.09 0.859
2026-04-09 11 6 9 4 1 7 13 18 3 21 17 8 22 19 16 5 15 2 10 20 1 2 3 5 8 10 13 18 19 20 22 11 1 12.82 0.635
2026-04-08 11 4 7 22 5 16 3 21 8 17 19 10 6 13 1 18 2 15 9 14 1 3 4 6 7 9 11 13 17 18 21 11 1 9.82 0.894
2026-04-07 11 6 9 1 13 18 22 2 15 10 17 21 4 14 16 20 5 3 12 7 3 4 5 7 8 11 16 17 19 21 22 9 0.818 14.18 0.642
2026-04-06 6 20 4 1 13 18 5 16 10 21 14 12 22 3 2 15 7 19 8 11 1 2 6 9 10 11 13 15 17 18 22 9 0.818 11.91 0.717
2026-04-05 6 4 7 18 22 5 2 15 10 3 12 21 8 19 14 20 11 1 13 17 1 4 5 6 10 13 14 16 18 20 21 10 0.909 11.18 0.819
2026-04-04 11 20 4 18 15 21 3 8 19 14 12 10 6 13 1 5 2 17 7 22 2 3 4 5 6 7 10 12 15 18 22 11 1 11.55 0.706
2026-04-03 6 1 13 18 5 2 15 10 21 3 12 4 17 20 11 7 22 16 19 8 3 4 8 11 12 14 15 18 19 20 21 10 0.909 12.91 0.595
2026-04-02 11 20 4 1 7 18 2 15 10 3 17 21 13 22 5 19 16 8 14 6 1 2 3 5 6 10 12 13 15 18 21 10 0.909 11.36 0.63
2026-04-01 11 20 1 13 22 18 5 2 21 10 17 8 6 19 14 16 15 3 12 4 1 2 3 4 7 10 11 15 17 18 20 10 0.909 10.64 0.845
2026-03-31 6 13 18 5 16 2 21 10 8 19 14 12 22 4 3 20 15 11 7 9 1 2 5 10 11 13 17 18 20 21 22 9 0.818 10.82 0.686
2026-03-30 11 6 20 4 13 22 5 15 3 8 12 21 19 14 16 7 17 18 9 2 2 5 6 8 10 13 14 16 18 19 21 10 0.909 12.45 0.652
2026-03-29 11 6 20 4 7 5 16 21 19 14 12 10 17 18 2 9 15 22 8 1 3 4 5 6 8 11 12 13 15 20 22 9 0.818 11.18 0.809
2026-03-28 11 9 4 7 18 16 2 10 21 17 14 8 22 19 1 5 15 6 13 3 4 5 6 7 11 12 14 16 19 20 21 9 0.818 11.27 0.747
2026-03-27 9 1 7 22 18 5 16 15 8 19 14 21 10 6 13 4 3 11 17 12 2 4 7 9 10 11 14 16 17 18 21 10 0.909 11.45 0.776
2026-03-26 6 9 4 7 13 18 5 16 10 21 14 22 3 11 15 19 17 1 2 12 1 5 7 8 9 14 15 16 18 19 22 10 0.909 10.91 0.694
2026-03-25 11 4 7 13 22 18 15 10 3 21 14 19 1 17 16 9 12 2 20 5 4 5 6 7 9 10 13 14 16 18 21 10 0.909 10.55 0.731
2026-03-24 9 4 1 7 22 18 16 10 3 17 19 21 12 14 2 11 15 5 20 13 3 4 7 10 11 13 14 15 18 21 22 11 1 10.27 0.759
2026-03-23 11 4 1 22 18 2 21 10 19 14 12 13 17 16 20 5 15 8 6 9 1 3 4 7 9 10 16 17 18 19 22 9 0.818 10.91 0.687
2026-03-22 11 20 4 13 5 18 16 2 15 21 17 8 6 19 1 14 22 9 3 12 1 2 4 10 11 12 14 18 19 21 22 10 0.909 11.91 0.763
All or Nothing Midday Skip Charts
Quick Guide (like explaining to a kid):
  • Each row is one lottery ball (that’s the left side, under “Ball”).
  • “Count” tells how many times that ball has been drawn. “Last Draw” is the date it last showed up. “Skip” is how many drawings it has missed since then.
  • The boxes labeled 0, 1, 2, …, 20 are skip distances. Example: under “3” we count how many times that ball hit after missing 3 drawings.
  • The yellow box in a row marks the ball’s current skip (how long it has been waiting right now).
  • Simple idea: if a ball has lots of bigger numbers in one column, it often returns after that many skips.
Main Numbers Skip Chart
Ball Count Last Draw Skip 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 1320 2026-04-10 0 678 329 160 85 33 20 7 5 3
2 1250 2026-04-09 1 622 298 150 97 43 22 6 5 2 3 2
3 1273 2026-04-09 1 627 314 173 77 50 18 4 8 2
4 1316 2026-04-10 0 677 329 152 88 36 21 6 1 3 2 1
5 1251 2026-04-09 1 628 304 152 79 41 17 13 9 5 3
6 1328 2026-04-08 2 689 338 154 77 32 17 14 5 1 1
7 1277 2026-04-10 0 653 293 161 92 43 18 9 6 1
8 1284 2026-04-10 0 629 335 167 83 40 12 8 4 2 1 2 1
9 1284 2026-04-08 2 664 296 155 91 37 19 14 3 1 4
10 1277 2026-04-09 1 629 332 151 82 42 23 11 6 1
11 1301 2026-04-08 2 687 303 162 69 36 17 11 11 3 1 1
12 1238 2026-04-10 0 592 321 162 77 43 21 8 8 2 3 1
13 1286 2026-04-10 0 652 329 143 74 42 21 20 4 1
14 1228 2026-04-05 5 590 312 153 74 55 23 8 6 5 1 1
15 1267 2026-04-06 4 627 297 176 90 44 17 9 6 1
16 1277 2026-04-07 3 634 313 173 86 40 14 8 2 3 1 1 2
17 1255 2026-04-10 0 609 315 164 84 40 20 17 4 2
18 1262 2026-04-10 0 640 304 157 81 34 17 12 6 6 2 2 1
19 1270 2026-04-10 0 608 324 183 87 41 12 7 3 2 2 1
20 1301 2026-04-10 0 675 313 150 88 39 16 10 5 1 3 1
21 1286 2026-04-10 0 631 344 155 82 37 16 14 4 1 1 1
22 1296 2026-04-09 1 652 330 168 77 35 13 8 3 6 1 1 2
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Need help using this page?

Not sure what Skip, Frequency, or Historical Probability mean? The Weight Parameter Definitions section above explains every setting in plain language. New users: just leave the defaults and click Run Analysis to get started.