All or Nothing Midday Prediction Analysis

Start Here: What This Page Does

This tool ranks numbers using a transparent math model built from past draws. It combines three measurable signals: Frequency (how often a number appears), Skip (how long since it last appeared), and Historical bounce-back (how often it returns after a given skip).

Where to find things on this page
The ranked picks appear in the Next Drawing Prediction section. The detailed Skip Charts are further down the page and show the raw history behind the scoring. If you’re not a member, you can still review the charts to understand number behavior — members get the ranked outputs and save features.
If you’re new
Leave the defaults as-is and click Run Analysis. Then use the Main Numbers tile as your starting point.
If you want simple mode
Turn on Pure Math Mode to rank numbers strictly by P(hit | current skip) (no weight blending).
How to interpret results
Higher-ranked numbers show stronger statistical signals in the selected history window. This is probability guidance — not guarantees.

How This Page Works

1
Choose Your Settings
Select how many past draws to analyze, or use Auto-Tune to let the system pick the best window automatically.
2
Run the Analysis
Click the Run Analysis button. The system will rank numbers by statistical signal strength from historical draw data.
3
Save or Compare
Review your ranked numbers in the prediction panel below. Members can save their selection to their dashboard for future comparison.
Customize the Analysis (Optional) — All or Nothing Midday
Draw Window

Choose how many past draws to include in the analysis. Note: The settings below will only take effect once you click the “Run Analysis” button. Predictions are never auto-refreshed.

Pure Math Mode (Skip–Hit only)

When enabled, predictions use only the empirical probability that a number hits given its current skip (no frequency/skip/“historical weights” blending).

Main Ball Weight Configuration

Adjust how the algorithm balances “hot” (frequency), “overdue” (skip), and pattern-based (historical) factors for the main balls.

Weight Parameter Definitions

Frequency Weight

This controls how much you favor the “popular” numbers—the ones drawn most often in history. Think of it like choosing the celebrities of the lottery world: they’ve shown up on stage many times!

Why it matters: If you believe “what happened most often will happen again,” crank this up. If you want to give lesser seen numbers a chance, turn it down.

  • 100% ? You only pick the hottest numbers.
  • 50% ? Half your score is popularity, half comes from other factors.
  • 0% ? Popularity doesn’t matter at all—every number starts on equal footing.
Skip Weight

“Skip” measures how many draws have passed since each number last showed up. A high Skip weight chases the underdogs—numbers that haven’t appeared in a while.

Why it matters: If you think “it’s been too long—time to come back,” boost Skip. If you don’t care how fresh a number is, lower it.

  • 100% ? You pick only the most overdue numbers.
  • 50% ? You balance overdue status with popularity and patterns.
  • 0% ? You ignore overdue status entirely—every number is treated the same.
Historical Probability Weight

This looks at real “bounce back” stories—how likely a number is to reappear after missing a certain number of draws. It’s the AI’s way of learning from past comebacks.

Why it matters: If you trust that history knows best which overdue numbers come back most, turn this up. If you want simpler rules, turn it down.

  • 100% ? You pick the numbers with the strongest comeback records.
  • 50% ? You mix comeback patterns equally with popularity and skip.
  • 0% ? You ignore comeback patterns—only Frequency and Skip decide your picks.
Next Drawing Prediction Analysis for All or Nothing Midday
Auto-Tune Active:
Best draw size: 49 draws | Avg backtest accuracy: 10.05 main matches

Avg Matches (Top 20) Average number of correct main-ball picks in the top 20 ranked outputs, measured across the 20 most recent back-tests.

10.2

Recall@20 Fraction of actual winning numbers that appeared in the top 20 ranked picks. E.g. 0.60 = 3 out of 5 winners captured.

0.927

Mean Winner Rank Average position (1‑20) of the actual winning numbers in the ranked list. Lower is better.

11.19

NDCG@20 Normalised Discounted Cumulative Gain: rewards placing winners higher in the ranked list. 1.0 = perfect; 0.0 = no winners found.

0.765

Metrics are computed over the 20 most recent back-tests and may vary slightly from the current draw window.

The algorithm ranks numbers by statistical signal strength for the upcoming All or Nothing Midday draw:

Member Access Required

Ranked number selections and saved prediction sets are available to members. These results summarize the strongest statistical signals for the next All or Nothing Midday draw.

You can still explore the underlying probability patterns in the Skip Charts below, which show the raw historical behavior used in the calculations.

View Skip Charts

Save This Prediction Set

This label uses UTC time. Your local time is:

Log in or become a member to save predictions.

Best Draw-Size Tuning Results
Draw SizeAvg Main Matches
49 10.05
50 10.05
7 10.04
8 10.04
38 10.04
42 10.04
48 10.04
5 10.03
36 10.03
41 10.03
43 10.03
44 10.03
46 10.03
6 10.02
9 10.02
10 10.02
37 10.02
39 10.02
45 10.02
47 10.02
32 10.01
40 10.01
30 10
34 10
11 9.99
12 9.99
16 9.99
25 9.99
27 9.99
31 9.99
20 9.98
23 9.98
28 9.98
29 9.98
33 9.98
35 9.98
4 9.97
13 9.97
15 9.97
17 9.97
18 9.97
19 9.97
22 9.97
14 9.96
21 9.96
24 9.96
26 9.96
3 9.59
2 8.27
Backtest Results for All or Nothing Midday

Below are the results of backtesting our prediction model:

Draw Date Predicted Main Numbers Actual Main Numbers Main Success (Matches) Recall@20 Mean Winner Rank NDCG@20
2026-04-10 3 10 18 6 1 20 9 21 15 5 4 8 13 12 14 7 2 19 17 16 1 2 6 7 8 10 15 16 17 19 21 11 1 11.82 0.729
2026-04-09 3 10 18 6 13 7 14 21 8 5 12 9 17 4 19 2 11 20 1 16 1 3 4 5 6 9 10 15 18 20 21 10 0.909 10.18 0.862
2026-04-08 3 10 6 17 19 14 2 9 5 4 12 16 15 13 20 11 7 1 18 22 3 5 6 7 8 10 12 13 14 18 21 9 0.818 11.27 0.787
2026-04-07 10 13 16 7 1 19 20 2 11 15 4 17 5 12 22 3 18 14 21 9 2 3 4 5 6 9 10 12 14 17 19 10 0.909 12.73 0.715
2026-04-06 3 22 10 18 17 16 7 1 20 5 12 15 13 4 19 9 11 21 14 2 1 2 4 7 10 11 13 15 16 19 20 11 1 11.27 0.687
2026-04-05 3 10 13 16 7 1 19 20 15 4 12 9 17 5 14 21 11 2 8 22 1 3 5 7 10 12 16 17 18 20 22 10 0.909 9.55 0.86
2026-04-04 10 17 7 19 14 9 11 21 15 5 4 16 8 12 20 22 2 6 1 13 1 3 4 7 10 12 13 15 16 19 20 10 0.909 11.73 0.777
2026-04-03 22 17 16 14 20 2 11 8 15 5 12 9 21 1 6 10 19 4 7 13 4 5 7 9 10 11 14 15 17 19 21 11 1 11.55 0.719
2026-04-02 22 10 6 17 1 20 9 21 11 8 12 16 4 13 5 14 19 7 2 3 2 5 8 11 12 14 15 16 17 20 22 10 0.909 11.27 0.757
2026-04-01 22 6 13 16 7 19 14 9 11 5 4 8 17 12 21 3 1 2 10 20 1 6 8 9 10 11 12 17 20 21 22 11 1 11.82 0.826
2026-03-31 3 6 17 1 14 2 21 8 5 4 12 9 11 22 7 10 19 20 13 18 4 5 6 7 9 11 13 14 16 19 22 10 0.909 12.45 0.647
2026-03-30 3 22 10 17 7 14 2 9 21 11 5 13 4 20 19 6 18 1 15 8 1 2 3 4 5 6 8 12 14 17 21 10 0.909 11.45 0.761
2026-03-29 22 17 13 7 19 20 14 2 21 5 4 3 1 18 6 9 11 8 15 10 2 3 5 7 9 10 11 14 17 21 22 11 1 9.64 0.888
2026-03-28 3 18 6 17 1 7 19 20 21 5 4 9 8 15 13 11 2 12 10 14 2 4 5 7 13 14 17 19 20 21 22 10 0.909 11.64 0.627
2026-03-27 3 18 13 19 9 2 20 11 8 15 4 12 21 1 10 5 14 6 7 17 1 3 4 5 6 7 17 18 19 20 21 11 1 11.36 0.857
2026-03-26 10 1 19 9 2 20 21 11 8 4 12 5 18 7 6 17 13 14 3 16 2 3 4 8 9 11 13 15 18 19 20 10 0.909 10.45 0.687
2026-03-25 10 18 1 19 9 20 2 21 5 4 12 8 17 13 14 7 3 6 16 22 1 2 4 8 9 10 11 12 19 20 21 10 0.909 8 0.863
2026-03-24 3 10 18 6 17 13 7 14 9 8 12 16 4 19 21 22 2 11 20 5 1 2 4 5 9 10 12 18 19 20 21 10 0.909 13.09 0.659
2026-03-23 3 22 18 17 16 19 2 9 21 8 4 5 12 20 11 1 7 15 6 10 3 6 7 8 9 10 12 13 14 17 18 9 0.818 12.45 0.725
2026-03-22 3 22 18 16 1 20 2 11 9 5 12 15 17 19 7 10 6 8 21 13 2 3 4 8 9 16 17 18 19 21 22 10 0.909 10.09 0.867
All or Nothing Midday Skip Charts
Quick Guide (like explaining to a kid):
  • Each row is one lottery ball (that’s the left side, under “Ball”).
  • “Count” tells how many times that ball has been drawn. “Last Draw” is the date it last showed up. “Skip” is how many drawings it has missed since then.
  • The boxes labeled 0, 1, 2, …, 20 are skip distances. Example: under “3” we count how many times that ball hit after missing 3 drawings.
  • The yellow box in a row marks the ball’s current skip (how long it has been waiting right now).
  • Simple idea: if a ball has lots of bigger numbers in one column, it often returns after that many skips.
Main Numbers Skip Chart
Ball Count Last Draw Skip 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 1049 2026-04-10 0 522 248 134 80 37 14 6 3 4 1
2 1024 2026-04-10 0 505 231 147 70 36 18 4 8 2 1 2
3 1076 2026-04-09 1 571 256 110 71 34 12 13 4 2 1 1 1
4 1038 2026-04-09 1 493 274 141 63 28 22 9 5 2 1
5 1037 2026-04-09 1 496 273 134 65 31 22 7 4 3 1 1
6 1075 2026-04-10 0 554 241 142 77 32 19 6 3 1
7 1056 2026-04-10 0 525 255 141 72 32 15 10 3 2 1
8 1056 2026-04-10 0 514 282 133 63 28 17 10 5 1 2 1
9 1081 2026-04-09 1 529 291 143 61 29 14 7 5 1 1
10 1084 2026-04-10 0 570 238 146 71 28 17 6 5 1 1 1
11 1030 2026-04-06 4 506 252 137 61 32 22 8 6 4 1 1
12 1049 2026-04-08 2 491 274 159 66 33 15 7 2 1 1
13 1069 2026-04-08 2 537 281 122 61 31 18 12 4 1 1 1
14 1054 2026-04-08 2 521 273 110 84 35 19 4 5 3
15 1051 2026-04-10 0 512 278 120 72 36 18 8 5 1 1
16 1076 2026-04-10 0 535 293 125 64 30 12 5 3 6 1 1 1
17 1090 2026-04-10 0 553 287 128 64 29 11 8 4 5 1
18 1085 2026-04-09 1 562 252 139 68 38 16 4 2 4
19 1075 2026-04-10 0 532 275 146 55 39 17 5 4 2
20 1063 2026-04-09 1 524 273 139 66 26 20 5 6 4
21 1049 2026-04-10 0 515 264 127 77 33 17 11 3 2
22 1075 2026-04-05 5 568 261 116 59 32 17 13 4 2 1 1 1
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Need help using this page?

Not sure what Skip, Frequency, or Historical Probability mean? The Weight Parameter Definitions section above explains every setting in plain language. New users: just leave the defaults and click Run Analysis to get started.